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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2008 Category

This category contains 246 products and 0 subcategories.

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Connecting Mobile Games and MMOs
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SKU#: GDC08-064
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The Top 10 Reasons Why Publishing Even Good Mobiles Games isn’t Easy
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SKU#: GDC08-063
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Micro-billing Business Model in Mobile Gaming
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SKU#: GDC08-062
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Strategic Briefing: Khronos Mobile Graphics Ecosystem
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SKU#: GDC08-061
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Bringing a Console Quality Games Experience to Mobile Phones
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SKU#: GDC08-060
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A Look Ahead: The Future for Mobile Gaming in the US
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SKU#: GDC08-059
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Next-Gen Tile-Based GPUs
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SKU#: GDC08-058
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Improving the End User Experience: Advances in Playtesting for Mobile Games
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SKU#: GDC08-057
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iPhone and Beyond: A New Hope for Mobile Gaming
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SKU#: GDC08-056
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Client-Server Strategies for Mobile
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SKU#: GDC08-055
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10 Ways to Run a Porting Team like Genghis Khan
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SKU#: GDC08-054
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Mobile Social Entertainment: Next Big Thing from Japan
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SKU#: GDC08-052
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Quick Tips for Tighter ARM Assembly Code
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SKU#: GDC08-050
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Why Use Location in a Mobile Game and How Best Should You Use It
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SKU#: GDC08-049
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Indy Games Distribution that Works-What Mobile Can Learn from Casual Web Portals
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SKU#: GDC08-047
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Migrating from OpenGL ES 1.x to OpenGL ES 2.0
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SKU#: GDC08-046
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Agility and Mobility: Applying Agile Practices to Mobile Game Development
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SKU#: GDC08-045
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Play with Anybody Everywhere: Context, the New Paradigm for Game Play
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SKU#: GDC08-035
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Is Now a Crazy Time to Start a New Mobile Studio?
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SKU#: GDC08-034
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The Watershed in 3D Mobile Gaming
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SKU#: GDC08-033
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Designing a Casual Social Gaming Experience for Generation C
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SKU#: GDC08-032
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10 Things Journalists Love AND Hate about Your Games
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SKU#: GDC08-031
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TETRIS: Best/Worst Mobile Game Ever
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SKU#: GDC08-030
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Bringing Mobile Gaming to the Global Masses: Case Study on EARTH DEFENSE FORCE
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SKU#: GDC08-029
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The Rise and Fall of the Operator Game Deck?
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SKU#: GDC08-028
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