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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2008 Category

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Building a Better Battle: HALO 3 AI Objectives
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SKU#: GDC08_400
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Interactive Music Systems: Planning, Producing and Executing an Adaptive Score
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SKU#: GDC08_399
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Conquering Bane's Citadel: The Collision of Casual and Hardcore Gaming in PUZZLE QUEST
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SKU#: GDC08_398
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A PORTAL Post-Mortem: Integrating Writing and Design
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SKU#: GDC08-397
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Lessons from the Front Lines: Startup CEOs share their insider stories - Startup Launchpad Presented by GDC and CRV
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SKU#: GDC08_396
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Dynamic Cinematic Gameplay: Creating STRANGLEHOLD's "Tequila Bombs"
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SKU#: GDC08_395
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The Blur – Creating in the Eye of the Storm
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SKU#: GDC08_394
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Metaplace Postmortem: Reinventing MMOs
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SKU#: GDC08_393
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Tamarin: A Free, Fast, Open Scripting Runtime
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SKU#: GDC08_391
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Truer Impostors
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SKU#: GDC08_390
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Invasion of the Prefabricated Communities!
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SKU#: GDC08_389
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How to Pick a Lock: Creating Intuitive, Immersive Minigames
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SKU#: GDC08_388
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Using Wavelets on the Xbox360 for Current and Future Games
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SKU#: GDC08_387
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Snakes on a Seamless Living World!: Stackless Python as a Scripting Language
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SKU#: GDC08_386
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How Wikipedia is Like a Multiplayer Game
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SKU#: GDC08_384
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How to Create the Greatest Boss Battle (and Why Not to Do It!)
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SKU#: GDC08_383
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A Survey of Font Rendering Techniques
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SKU#: GDC08_382
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Adventures in Data Compilation and Scripting for UNCHARTED: DRAKE'S FORTUNE
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SKU#: GDC08_381
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G.A.N.G. Demo Derby - Music
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SKU#: GDC08_378
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The Changing Landscape in Composer Game Music Underscore Deals
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SKU#: GDC08_377
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Up Against the Wall: Game Makers Take On the Press
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SKU#: GDC08_376
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Stylization with a Purpose: The Illustrative World of TEAM FORTRESS 2
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SKU#: GDC08_375
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Nuances of Design
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SKU#: GDC08_374
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Python for Technical Artists
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SKU#: GDC08_373
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Building and Maintaining an Art Department
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SKU#: GDC08_372
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