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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2008 Category

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The Art of FINAL FANTASY –Interview with Isamu Kamikokuryo
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SKU#: GDC08_237
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Looking Back at LOST ODYSSEY - The Challenge of Cross Cultural Development
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SKU#: GDC08_236
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Living with Madden: The Drive for Consistent Excellence
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SKU#: GDC08_235
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A Believable Character Postmortem: Motion Capture on the Virtual Set of BEOWULF
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SKU#: GDC08_229
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Client Focused Management
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SKU#: GDC08-227
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At the Cutting Edge – Audio Production for HEAVENLY SWORD
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SKU#: GDC08_223
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From Mundane to Epic: The Making of the STARCRAFT II Cinematic Teaser
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SKU#: GDC08_222
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The Emergent Gamer
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SKU#: GDC08_221
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Making in-Game Commerce Work for You: SINGSTAR, a Case Study
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SKU#: GDC08_217
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Streaming Open World Pathfinding
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SKU#: GDC08_216
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Production: Basics and Beyond
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SKU#: GDC08_215
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Development of the Peripheral: From Inception to Release
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SKU#: GDC08_214
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Self-Censoring Potential Content Risks for Global Audiences: Why, How and When
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SKU#: GDC08_213
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I-fi: Immersive Fidelity in Game Design
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SKU#: GDC08_212
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Future of MMOs
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SKU#: GDC08_210
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The Music of KILLER7, GOD HAND, RESIDENT EVIL: THE UMBRELLA CHRONICLES, and NO MORE HEROES
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SKU#: GDC08_209
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Beyond Printf: Debugging Graphics Through Tools
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SKU#: GDC08_208
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The Art and Science of Lighting
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SKU#: GDC08_199
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Dynamic Zone Emitters: Improved Spatialization of Large Regions
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SKU#: GDC08_197
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Game Music and the AFM
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SKU#: GDC08_196
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Playing to Lose: AI and "CIVILIZATION"
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SKU#: GDC08_195
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Proper Use of Episodic Content in a MMO
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SKU#: GDC08_194
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Outside the Box
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SKU#: GDC08_191
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How to Break All Rules and yet Make a 90+ Game
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SKU#: GDC08_190
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Environment Design in HALO 3
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SKU#: GDC08_189
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