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What to Do When it All Goes to Hell: Lessons Learned Shutting Down a Game Studio
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What to Do When it All Goes to Hell: Lessons Learned Shutting Down a Game Studio,
2120

Business and Legal, Lecture

James Gwertzman
Managing Director, Sprout Games
Escape Factory, Ltd., opened its doors in 2000, and closed three years later in 2003. They had everything going for them: money in the bank, incubation with Valve, passionate and talented employees, and a multi- millon dollar PS2 and Xbox development deal signed within their first year. So what happened?

This talk analyzes and dissects their failure and highlight extremely valuable lessons that they figured out hard way. They learned more in the six months it took to take Escape Factory apart than in the 2.5 years they spent putting it together in the first place, especially since in their case the most fatal mistakes were made after their first game was cancelled.

The video game industry is incredibly competitive with razor-thin profit-margins for all but the most successful studios. Learn from their mistakes so you won't make them yourself.

Attendees learn key mistakes to avoid both on the way up and on the way down. Attendees also walk away with an understanding for what problem situations feel like "in the moment." Anyone can diagnose problems after the fact, but what are the signs of a trainwreck as it's happening and what can you do right then and there to prevent it?

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