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The State of the Web and Downloadable Games Industry: A 2004 IGDA Online Games White Paper
Price $5.95
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SKU GDC-04-054
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Description
The State of the Web and Downloadable Games Industry: A 2004 IGDA Online Games White Paper,
2121

Business and Legal, Panel

Andrew Phelps
Assistant Professor, Rochester Institute of Technolog

Derrick Morton
VP Marketing, GameHouse

Greg Mills
Programming Director, AOL

John Welch
President & CEO, PlayFirst, Inc.

Steven DeBenedictis
Product Manager, SolidWorks

Wade Tinney
Partner/Game Designer/Producer, Large Animal
The IGDA Online Games Committee, now in its third year, is releasing three free white papers at GDC 2004. Each is an exploration of the online games business as it relates to a core product area where independent developers are making interesting investments and/or revenues:

1. Web/downloadable games

2. Persistent world games

3. Mobile games

The presentation is focused on the web/downloadable games topic, consisting of panel lecture and Q&A. Content of the presentation is not focused on pure business, but is from the business perspective. For example, the presentation addresses what technologies are practical, what designs lead to sellable games, and what production techniques are used by leading developers to make their businesses run more efficiently.

Attendees at this session learn about the business, production, and technical issues faced in online game development and how experienced developers and distributors have approached those issues successfully, or not so successfully.

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