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The Axis of Gaming: Canada, U.K. and Australia
Price $5.95
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SKU GDC-06-112
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The Axis of Gaming: Canada, U.K. and Australia,
1935

Business and Management, Panel

Adrienne Sanders
Technology Reporter, San Francisco Business Times

Greg Zeschuk
Joint CEO, BioWare Corp.

Jack Sorensen
EVP, Worldwide Studios, THQ

Luke Carruthers
CEO, Imaginary Numbers

Lynda Brown
Executive Director, New Media BC

Scott Campbell
US Media & Comm. Industry Advisor, UK Trade & Investment
Game developers are curious about what other countries are doing to attract the gaming industry and how U.S. companies may take advantage of these competitive environments. This panel focuses on the economics of game development in Canada, the U.K. and Australia addressing issues such as labour quality and resources, taxation and tax incentives, IP, quality of life, market access, cluster size and strength. Attendees learn from gaming executives about their direct experience in these sought after regions including three presentations revealing how Canada, the U.K. and Australia are making a difference in where games are being developed through corporate incentive programs, tech transfer offices, partnerships and investment in educational institutions.

The audience gain an understanding of the strengths of the gaming industry in these international regions; Learn why companies are choosing establish partnerships in these countries; and find out how other governments are making a difference in how games are being developed through incentive programs, fostering of partnerships, offer corporate investment incentives.

This panel session is intended for game developers, game industry executives and corporate decision makers looking for the next steps and opportunities to position their company globally.

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