Search
message 1 unit of AAA Level Design in a Day Bootcamp: Kit Building is in your order.

Proceed to checkout.







My Shopping Cart

[ 14 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2006


View larger image
 


QTY:

The Zen of Wi-Fi: A Postmortem of the Wireless Features of Nintendo DS
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC-06-143
Statistics
Description
The Zen of Wi-Fi: A Postmortem of the Wireless Features of Nintendo DS,
2421

Programming, Lecture

Takao Ohara
, Nintendo
Adding wireless capability to a device is challenging. Nintendo introduced Nintendo Wi-Fi Connection to enable players to play games with people all over the world, was launched worldwide nearly simultaneously. MARIO KART DS, ANIMAL CROSSING: WILD WORLD, and TONY HAWK’S AMERICAN SK8LAND all support Nintendo Wi-Fi Connection and in its first week of availability in the United States, nearly half of all the people who bought MARIO KART DS logged onto Nintendo Wi-Fi Connection to race against people around the world. What does this mean for the future of the service? As project leader of Nintendo Wi-Fi Connection, Takao Ohara addresses what went right and what went wrong in implementing Wi-Fi on the Nintendo DS, and also explores the lessons learned that can be applied to consoles as well, including Nintendo’s next-generation console code-named Revolution. Ohara also offers tips for developers who want to make their games Wi-Fi compatible, with the ultimate goal of getting new people involved in playing videogames.

Takeaway to follow.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.