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IP Jiu-jitsu: A Self-Defense Class for Developers
Price $5.95
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SKU GDC-06-058
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Description
IP Jiu-jitsu: A Self-Defense Class for Developers,
1589

Business and Management, Lecture

Vincent Scheurer
Founder, Sarassin LLP
This is a one-hour IP self-defense class for everyone involved in creating games. It starts with some brief warm-up exercises during which the sensei outlines the fundamental rules relating to the different IP rights in games. Following the warm-up, the class moves on to study the basic theory of IP self-defense, including the main moves: staff training, IP clearances, record-keeping and responsibility allocation. ^/BR^^/BR^ The theory is put into application during the sparring session, when the class considers a number of commonly-occurring risk areas including open source software, work created for a previous employer, software patents and recreating the real world in games. Black belts may be awarded to the attendees with the best examples of IP difficulties they have encountered in the past. Finally, the class is given the homework assignment of implementing an IP training and reporting structure within their own firms.

The lecture comprises a practical introduction to intellectual property and content issues in games. The focus is on self-defense: enabling individual creators to understand the practical consequences of IP law so as to reduce the risk of accidentally infringing the rights of third parties. The lecture also addresses studio-wide best practices which can also reduce the risk of accidental infringement of third party IP rights.

All staff actively engaged in creating games, including programmers, artists, designers and producers, rather than senior negotiators or management. No prior knowledge of IP law is required.

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