Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > Topic > Business & Management


View larger image
 


QTY:

Innovation, Accessibility & Diversity: How “Karaoke Revolution” and “Guitar Hero” Reach Out to the Broader Market
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC-06-145
Statistics
Description
Innovation, Accessibility & Diversity: How “Karaoke Revolution” and “Guitar Hero” Reach Out to the Broader Market,
2428

Business and Management, Lecture

Tracy Rosenthal-Newsom
Senior Producer, Harmonix Music Systems
In order for the gaming industry to truly become a mainstream form of entertainment, publishers and developers need to consciously attract casual gamers and non-gamers. Many potential gamers hold negative perceptions about console gaming. How do we invite this wider audience, with all of their expendable income, to play games with us? How do we encourage them to run out and buy a video game console?^/BR^^/BR^At Harmonix, we have attracted new gamers by creating innovative new ways to play video games. We have designed games that are accessible to people who don’t currently play video games. We have worked hard to understand our target audience, and we have assembled a uniquely diverse development team that reflects the diversity of our target audience. This session will examine how applying this set of guiding principles to the development of the “Karaoke Revolution” game series and “Guitar Hero” has allowed Harmonix games to reach beyond the traditional console game audience and introduce the thrill of playing video games to a broad range of new consumers.

The games industry can reach out to non-gamers and expand the market. Attendees will take away a set of principles to guide them in developing games that are appealing and accessible to the new consumer.

This session is appropriate for all game industry professionals who are interested in expanding their market. However, it is most applicable to publishers, marketing personnel, producers and games designers who green-light, conceive, create or manage new game development.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.