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Writing Server and Network Code for Your Online Game
Price $3.95
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SKU GDC12-3158
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Description
Writing Server and Network Code for Your Online Game

Speaker/s: Patrick Wyatt (En Masse Entertainment)
Day / Time / Location: Wednesday 11:00-12:00 Room 2022, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Programming / 60-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: Writing game server code is hard. Based on my experiences writing the server code for battle.net and Guild Wars, I'll talk about the challenges and pitfalls you're likely to encounter as you write the code for your next online game. I'll discuss how to build reliable game services that are resistant to hacking. I'll talk about how to make your customers happy by handling common failure conditions that many games seem to ignore to their detriment. And I'll share ideas on building distributed systems that can recover from problems without requiring human intervention so customers do not quit in anger. Join me for a whirlwind tour of writing the code for an online game service.

Takeaway: You will learn how to develop distributed online game servers that are secure and reliable. You'll learn how decoupling systems using worker queues can improve the quality of your game services and you'll gain solutions to mitigate the types of attacks that hackers regularly employ when attacking online games.
Intended Audience: If you're a programmer planning on writing a game server, and you care about the security and reliability of your game, you'll want to attend. Some basic understanding of network (socket) programming and database transactions will be helpful in understanding the presentation.

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