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Writing For The Hero with a Thousand Faces - Storytelling Challenges and Gears of War
Speakers: Susan O'Connor
Track: Game Design
Format: Lecture
Experience Level: Intermediate
Description: Game stories succeed when they connect with the player. But no two players are the same. Everyone brings their own style and personality to the controller. How can you create a story that will appeal to your audience, regardless of who they are? In this lecture, we'll look at tools the developer can use to make that elusive player connection.
Idea Takeaway: Attendees will leave this session with new insight into what players think - and feel - as well as a new set of tools they can use when designing stories for games.
Intended Audience: Developers who want a new perspective on the relationship between the game and the player. Attendees who have shipped at least one title will particuarly benefit from this session, since it will draw from recent production experience.
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