My Shopping Cart

[ 0 ]

View Cart | Checkout

Game Developer Research
bullet Research Reports

bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before

Newest Item(s)

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)

Storefront > GDC Vault Store - Audio Recordings > GDC Europe 2012

View larger image


World of Free-to-Play - AAA by
Price $3.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC12E-201208089
World of Free-to-Play - AAA by Speaker/s: Victor Kislyi ( Day / Time / Location: Monday 2:30- 3:30 Offenbachsaal, 1st Level Track / Duration / Format / Audience Level: Business, Marketing and Management / 60-Minute / Track Keynote / All GDC Vault Recording: Video Recorded Description: As the online free-to-play market evolves, the space continues to gain the respect and validity of influencers, players and developers throughout the industry. It also continues to grow revenue, offer job opportunities all over the world, and bring engaging, exciting and new game experiences to millions of players. Global revenues for online free-to-play games could more than double to $7.5 billion by 2016 (mostly from virtual goods purchases), compared to $3.2 billion in 2011, according to analyst firm DFC Intelligence.In this session, Victor will touch upon: the strategy behind why the company moved into the online free-to-play space and why it's a better fit for today's gamers than box games; how the company's first game in its MMO wargaming series, World of Tanks, has amassed more than 20MM players worldwide; and how it has one of the industry's strongest conversion rates of close to 25 percent from free to paying players.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.