Why Now Is the Best Time Ever to Be a Game Developer
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
Playing with 'Game'
Gathering Your Party with Project Eternity (GDC Next 10)
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
Luck and Skill in Games
Minimalist Game Design for Mobile Devices
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
Storefront > GDC Vault Store - Audio Recordings > Austin GDC 2007
The very definition of an “MMO” implies two things: you have an online presence, and you have (hopefully) a massive number of people showing up to play your online game. These two requirements create a variety of challenges for anyone responsible for delivering the technology and services needed to run the ‘back-end’ operations of an Online game. In this session, we will cover the basics involved in creating such an online environment, running it over time, and hopefully growing it as it becomes successful. We will also touch on some advanced methodologies for dealing with the special challenges unique to MMO’s.
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