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What You Don’t Know IS Hurting You: How Aggressive User-Research Improved Resistance 3
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SKU GDC12-3462
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Description
What You Don’t Know IS Hurting You: How Aggressive User-Research Improved Resistance 3

Speaker/s: Drew Murray (Insomniac Games)
Day / Time / Location: Friday 4:00- 5:00 Room 130, North Hall
Track / Duration / Format / Audience Level: Game Design / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Watching a formal usability test of Resistance 2 was an eye-opening experience for developers at Insomniac Games. Players were struggling with FPS basics such as aiming and navigating, as well as hallmark Resistance features such as exotic weapons. The game was simply not being played the way we expected or wanted.
After this unpleasant surprise, Insomniac committed itself to ensuring that real gamers could enjoy Resistance 3 the way it was meant to be played and that doing more user-research was the best way to accomplish this. Resistance 3 Lead Designer Drew Murray will explain the methodologies and techniques Insomniac used to conduct user-research on Resistance 3, including specific examples of how core controls, weapons and pacing were improved.
Takeaway: Attendees will leave the presentation with an understanding of different research methodologies and their appropriate use-cases, tactics for deploying them successfully and efficiently across a full game development cycle and the costs and benefits of conducting user-research.
Intended Audience: Designers, producers and anyone who is interested in improving their game through user-research.

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