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What We've Learned About Practical Audio From Going To Disneyland
Price $3.95
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SKU GDC12-3157
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Description
What We've Learned About Practical Audio From Going To Disneyland

Speaker/s: Dwight Okahara (Insomniac Games) and Chris Olander (Insomniac Games)
Day / Time / Location: Thursday 4:00- 5:00 Room 3004, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Audio / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Practical audio is a great tool to use when immersing the player into your game's audio environment. A trip to Disneyland inspired us to take a different approach at how we created and implemented some of the audio in Resistance 3. In this talk we will explore different facets of practical audio including sound design, music and mixing techniques to bring everything together. In addition to the creative point of view, we'll walk you through some technical implementation for real world examples of how we accomplished this. Join Insomniac Games audio team members Dwight Okahara and Chris Olander as they take you on an E ticket audio adventure through a perennial fan favorite attraction.
Takeaway: We'd like the attendee to walk away from our talk with a better understanding of how to create and implement practical audio in their own games. They will learn to take inspiration from different artistic disciplines and apply them to their craft. Technical implementation will also be showcased.
Intended Audience: This talk is intended for anyone 42" or taller. We feel that both the novice and experienced audio specialist can benefit from this talk.

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