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What Producers Should Know About Audio
Price $5.95
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Stock Unlimited
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Weight 5 lb, 15 oz
SKU GDC-03-096
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Description
What Producers Should Know About Audio,
766

Production, Panel

Clint Bajakian
,

J. White
Sound Designer, LucasArts Entertainment

Jeff Kliment
Sound Department Manager, Lucasarts Entertainment

Nick Peck
,
This panel is intended for the Production Track, with the goal of helping game producers understand the world of sound and music production and the interdependencies of the various members of the development team who must work together in order to make their games sound great. The objective is to illustrate why it’s in the producers’ best interest for sound and music to get started early in the development process. Too often, audio considerations are left until it is too late to implement the necessary features and functionality to satisfy creative goals and make the soundtrack interesting. This causes a last-minute scramble to “fit sound in” which can have a negative impact on the schedule. It’s not post-production! Linear media such as film and television follow a traditional path of shooting the picture, then adding sound. While many of the techniques used in post-production such as Foley and ADR are now being integrated into game development, this approach cannot be applied in exactly the same way for interactive games. This presentation demonstrates tools and techniques, processes and pipelines, but the emphasis will be on communication and teamwork.

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