Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2011


View larger image
 


QTY:

What Makes a Game a Home Run Hit or Miss: Postmortems from HOMERUN BATTLE 3D and SLICE IT!
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC11-12180
Statistics
Description
What Makes a Game a Home Run Hit or Miss: Postmortems from HOMERUN BATTLE 3D and SLICE IT!
SPEAKER/S: Taeick Chang (com2us)
DAY / TIME / LOCATION: Monday 11:15-12:15 Room 303, South Hall
TRACK / FORMAT: GDC Smartphone Summit / Lecture
DESCRIPTION: Com2us has spent the past ten years creating innovative games and contributing to Korean mobile game business. A number of games Com2us produced have proven to surpass expectations of smart phone users all over the world, including HEAVY GUNNER 3D, INOTIA: A WANDERER OF LUONE, SLICE IT!, and HOMERUN BATTLE 3D, which was downloaded by millions in open markets including Apple Appstore and Google Android Market. This session serves to share their knowledge relevant to game design, technical challenges, market entrance strategy, monetization, and other valuable lessons learned from producing HOMERUN BATTLE and SLICE IT!.
TAKEAWAY: The creators of HOMERUN BATTLE and SLICE IT! will share their insights about game design, technology, market, monetization, and other valuable lessons from launching successful iphone and android games.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.