Speaker: Jeffrey Wesevich (Studio Audio Coordinator, Red Storm Entertainment, Inc.), Gene (Robert) Semel (Audio Director, High Moon Studios), Brian Schmidt (Program Manager, Xbox Audio and Media, Microsoft), Tracy W. Bush (Audio Director, NCSoft Corporation), Alistair Hirst (CEO, Omni Interactive Audio)
Track: Game Audio
Experience Level: Advanced
This session is meant to allow the audio leads, designers and programmers to sit down together and put some form into the much-discussed, but frustratingly nebulous term, "next-gen audio…" The goal is to discuss where the infamous "bar" is now and where it's likely to be going over the next couple years--in other words, a working man's version of where game audio is headed. By focusing on tangible elements of dialog, effects, music and mixing, we hope to emphasize the practical, and hopefully avoid getting lost in theory. |