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What Can Game Education Learn from Architecture Education
Price $3.95
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SKU GDC12-3341
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Description
What Can Game Education Learn from Architecture Education

Speaker/s: Mark Flanagan (Kangan Institute) and Helen Stuckey (Flinders University)
Day / Time / Location: Tuesday 11:15-11:40 Room 2004, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: GDC Education Summit / 25-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: This presentation examines several key issues from architectural pedagogy for their potential relevance to games education. Architectural education offers an interesting model with the benefits of a mature pedagogy. From the Beaux-Arts to the Bauhaus to the Architectural Association, the emphasis has been on learning through the act of design, supported by a wide range of subjects from the sciences and humanities. Models of pedagogy now range from scientific methods of analysis and synthesis through to highly experimental thematic approaches. Architecture graduates enter the workplace with flexible skills tuned to their core disciple but highly transferable, with many graduates working in a range of industries. We propose that games programs should aspire to similar graduate attributes.
Takeaway: This presentation will address models of pedagogy explored within architectural education for their relevance to games education. including: - The design studio as the central focus for learning, working to avoid division between practice and theory - Models for knowledge transfer between academia and industry - An outline of graduate attributes that produce well rounded designers

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