My Shopping Cart

[ 0 ]

View Cart | Checkout

Game Developer Research
bullet Research Reports

bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before

Newest Item(s)

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)

Storefront > GDC Vault Store - Audio Recordings > Austin GDC 2008

View larger image


We Tell Stories - A New Form of Storytelling
Price $7.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDCA08-7424

We Tell Stories - A New Form of Storytelling
Speaker: Adrian Hon (Chief Creative Officer, Six to Start)
Date/Time: Wednesday (September 17, 2008) 3:00pm — 4:00pm
Location (room): Ballroom B
Track: Writing for Games
Format: 60-minute Lecture
Experience Level: Intermediate

Session Description
In We Tell Stories, we worked with six bestselling novelists from Penguin to create original stories tailored for an interactive audience. From a thriller told inside Google Maps to a hybrid text adventure/choose your own adventure, we designed genuinely new forms of storytelling that aren’t quite games and aren’t quite linear - but are extremely popular. This talk will involve a demo of the six stories and a walkthrough of the development process. Unlike most games, the writers for We Tell Stories were highly involved in the game design, and vice versa, to the point where some of the writers essentially became game designers. This was even more unusual due to the fact that none of the writers had ever written for games before, being professional novelists first and foremost.

Idea Takeaway
-(Surprising) findings on what readers want, and don’t want, from interactive fiction. -The importance of interface design when it comes to introducing new forms of storytelling to a general audience. -The process of working with professional non-gaming novelists on a story-led game -How the development process of a story-led game could be used in more traditional game production

Intended Audience
Writers interested in novel ways to tell stories to gamers, and in ways to create games that are story-led.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.