Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Europe 2013


View larger image
 


QTY:

We Can't Afford to Focus: A New Way of Thinking for Multi-Platform
Price $3.95
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDCE13-24848_DFAW
Statistics
Description
We Can't Afford to Focus: A New Way of Thinking for Multi-Platform
Jani Kahrama | CEO, Secret Exit Ltd.

Location: Europasaal
Date: Tuesday, August 20
Time: 13:35-14:00
Track: Smartphone & Tablet Games Summit
Format: Session
Vault Recording: Video


So far we've kept things simple: make a great game on iOS, port to Android later. However, with chart positions now being subject to purchase by big players who can afford to do so - mobile is no longer an even playing field for quality content. With the above realization, we've radically changed our plan for the next game in our pipeline, Turbo Dismount. It has now become something totally different - a multi-platform project with a new approach for making each release support the larger whole. This talk will present Secret Exit's contemplations, reasoning and decisions in Q1-2 of 2013.

Takeaway
A chance to see one developer fully exposing the strategic decisions in the changing industry, and a possible new multi-platform business model for small studios.

Intended Audience
Other indie developers, publishers and VCs. No prerequisite knowledge is necessary.

Speaker
Jani Kahrama | CEO, Secret Exit Ltd.
Jani is the founder and CEO of Secret Exit Ltd. Previously, he was a game designer and creative director at Fathammer Ltd.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.