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Warface: Creating AAA Graphics for Low-End PCs
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Description
Warface: Creating AAA Graphics for Low-End PCs
Konstantin Molchanov | Lead Artist, Crytek GmbH

Location: Offenbachsaal
Date: Monday, August 19
Time: 13:00-13:25
Track: Visual Arts
Format: Session
Vault Recording: Video


The main topic will cover the most useful content creation solutions for technical issues that arise during the production of high-quality titles for low-end hardware. This includes tricks and techniques used to make game assets fit within tight, low-spec allowances, as well as how to ensure the smallest downloadable game size. Topics will include character, weapon, and environment assets creation processes that were used during the Warface free-to-play, MMO-FPS production.

Takeaway
The attendees will learn game assets optimization tricks and techniques that were used on Warface production, including characters, weapons, and environment assets.

Intended Audience
This session is open for regular and senior artists/technical artists seeking to expand their knowledge in the area of game asset optimization for low-end hardware.

Speaker
Konstantin Molchanov | Lead Artist, Crytek GmbH
Konstantin started working in game development in 2006, after having worked as a 3D artist in the television and film industry for six years. He joined Crytek as a 3D artist and has built up extensive experience in the role, working on the free-to-play FPS Warface for over five years. He is currently lead artist at Crytek Kiev.

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