Search






My Shopping Cart

[ 2 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Europe 2013


View larger image
 


QTY:

Virtual Reality Gaming and Game Development
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDCE13-24537_XUQL
Statistics
Description
Virtual Reality Gaming and Game Development
Palmer Luckey | Founder, Oculus VR
Nate Mitchell | VP of Product, Oculus VR

Location: Offenbachsaal
Date: Monday, August 19
Time: 17:30-18:30
Track: Design
Format: Session
Vault Recording: Video


For years, developers have strived to make immersive virtual worlds. Software, hardware and input devices have all leapt forward, but the connection between the player and the virtual world has remained limited. We've dreamed of stepping inside of our games, but the best we've been able to do is puppet characters through a tiny window. Technological progress in a variety of fields has finally brought immersive virtual reality within reach of gamers. We'll discuss the following topics: What are the challenges around virtual reality? Why will virtual reality gaming change the way we play games? What does virtual reality mean for the gaming industry?

Takeaway
Game developers will leave with a better understanding of the opportunities and challenges that virtual reality brings to game development, from aspects including content, perspective, user interface, narrative, pacing and more.

Intended Audience
Game developers interested in creating immersive virtual reality experiences and exploring new types of gameplay.

Speakers
Palmer Luckey | Founder, Oculus VR
Palmer is the original founder and designer of the Oculus Rift. Before starting Oculus VR

Nate Mitchell | VP of Product, Oculus VR
Nate Mitchell is a software engineer and a product developer. He was formerly a lead product engineer at Scaleform, the leading user interface solution for the video game industry, which was acquired by Autodesk. Nate specializes in business development and strategy for companies with software/hardware products in the video game industry.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.