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Video Game Play as Nightmare Protection [SGS Health]
Price $3.95
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SKU GDC11-12224
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Description
Video Game Play as Nightmare Protection [SGS Health]
SPEAKER/S: Jayne Gackenbach (Grant MacEwan University)
DAY / TIME / LOCATION: Monday 11:50-12:15 Room 308, South Hall
TRACK / FORMAT: Serious Games Summit / Lecture
DESCRIPTION: The nightmare, an abrupt awakening from sleep due to a frightening dream, is the hallmark of post traumatic stress disorder (PTSD) and indeed is experienced by most people at some time in their lives. Jayne Gackenbach and colleagues have been studying the hypothesis that video game play might act as a protective mechanism against nightmares. The mechanism for this dream response is waking rehearsal of response to threatening situations in games. These virtual experiences then translate into dreams along the ability to dream lucidly and have control over dream circumstances.
TAKEAWAY: 1. Potential therapeutic applications of video game play with regards to nightmares are detailed.
2. Interactive factors which may affect nightmare command are examined.
3. Emotional regulation function of dreams is changing in gamers.

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