Using Touch, Sight, and Gesture in Mobile Games Speakers: Paul Coulton Track: Mobile: Game Design Format: Lecture Experience Level: All Description: One of the limiting factors for mobile games development is the limitations of the standard ITU-T keyboard which is the main interface for the vast majority of mobile phones. However, the convergence of the mobile phone with other technologies, such as RFID/NFC, Cameras, and 3D motion sensors, we have the opportunity to use new relational interfaces based on touch, sight, and gesture to create new and exciting game play experiences for mobile games players. This talk presents examples and demonstrations for these new interfaces together with details of the user experiences of these interfaces. Idea Takeaway: The audience will take away a practical insight into some of the key technologies available on mobile phones to enable these emerging interfaces, how it can be used successfully within games, and the benefits they bring to the player experience. Intended Audience: This talk will benefit a wide audience covering programmers, designers, publishers and commentators, etc., and the aim is to stimulate them to think outside of the current confines of the mobile keyboard to the creation of new mobile game experiences. |