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Using Technical Testers to Reduce Cost and Improve Quality in Your Titles
Price $3.95
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SKU GDC12-3156
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Description
Using Technical Testers to Reduce Cost and Improve Quality in Your Titles

Speaker/s: Greg Derk (Microsoft - Turn10 Studios)
Day / Time / Location: Friday 12:40- 1:05 Room 2002, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Production / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Games and game development are increasingly complex beasts. Engineers, artists and designers have had to become more technical and specialized to keep up with the demands of modern game development. Contrary to this trend, tester skill sets have remained largely unchanged, leaving test teams less equipped to handle today's titles. Over the past several versions of Forza Motorsport, Turn 10 Studios has made a conscious effort to improve tester skill sets by hiring technical testers in place of traditional test staff. This talk will discuss these technical testers and use bug/production data from the past few versions to show the impact they have had to the studio.
Takeaway: Attendees will learn practical reasons why technical testers are a valid and beneficial alternative to hiring traditional test staff. Attendees will also learn tips for hiring these resources and how to begin adding them to their studios.
Intended Audience: This session is intended for senior Test and Production staff involved in Test staffing decisions. No prerequisites are necessary.

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