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Uncharted 2 Art Direction
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SKU GDC10-10344
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Description
Uncharted 2 Art Direction
Speaker: Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)
Date/Time: Friday (March 12, 2010) 4:30pm — 5:30pm
Location (room): Room 306, South Hall
Track: Visual Arts
Format: 60-minute Lecture
Experience Level: All

Session Description
This session presents an overview of Naughty Dog's art production pipeline. It will cover the visual development process of our environments, and walk you through how we apply our design principles to translate a 2d concept art to a full 3d interactive environment. Our examples will include the design thought process in creating one of our most challenging organic environments. We will discuss how we tried to differentiate it from a similar level of Uncharted 1, and the tools and tech that enable us to make it possible to run in game.

Intended Audience
This lecture is intended for anyone interested in seeing the Naughty Dog workflow. Art directors, production directors, environment artists and level designers will appreciate this lecture. We will not cover anything related to animation, character pipeline, and Lighting/special effects pipeline.

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