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Ultimate Spider-man DS: Creating Handheld Counterparts to Major Console Titles
Price $5.95
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SKU GDC-06-086
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Description
Ultimate Spider-man DS: Creating Handheld Counterparts to Major Console Titles,
1632

Production, Lecture

Brent Gibson
Lead Artist, Vicarious Visions

Jan-Erik Steel
ABG Programmer, Vicarious Visions
Handheld games are being compared more and more to console titles every day. There is an ever growing need to develop dramatically more content, but the development cycles aren’t getting any longer. The developers of ULTIMATE SPIDER-MAN DS faced the challenge of leveraging console assets in bringing this enormous universe to the handheld market. This lecture covers practical strategies for creating efficient content pipelines for projects with a short development cycles, building upon existing assets, and having fun while doing it.

How to create effective cross-discipline production pipelines, how to build on top of existing assets to reduce the risk of a short development cycle, and how to create standards to assure the effectiveness of content creation. Attendees learn practical ideas and strategies that they can use when facing growing content demands.

Developers who face short development cycles while dealing with a large amount of content. Fans of Ultimate Spider-man DS get a detailed view of the title's development.

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