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Tools and Workflows for Next Generation
Price $5.95
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SKU GDC-06-085
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Tools and Workflows for Next Generation,
1631

Production, Lecture

Jay Koottarappallil
Technical Art Director, Electronic Arts, Los Angeles

Marq Singer
Engineer, Red Storm Entertainment, Inc
With the requirements for next generation games usually suggesting more content and more complex content creation, we look at lessons learned, current best practices, and upcoming issues when dealing with tools and workflow for content developers. ^/BR^^/BR^ Topics include massive world population, procedural authoring (and does it work?), artist and designer workflows, current tools and their design, and authoring tools that developers want to use.

Attendees walk away with ideas on how to author content pipelines for issues such as massive world authoring, rapid pipelines between content developers, and what sort of tools work best in these and other given situations.

Engineers, artists, producers, and anyone who works in the field and has to either write or deal with tools.

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