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Toolchain Independent Distributed Compilation
Price $3.95
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SKU GDCE13-24570_RFNG
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Description
Toolchain Independent Distributed Compilation
Dietmar Hauser | Head of Console Technology, Sproing Interactive Media GmbH

Location: Congress Saal 2
Date: Monday, August 19
Time: 17:30-18:30
Track: Programming
Format: Session
Vault Recording: Video


In 2012, a crack programming team set out on a mission to speed up compile times for C++ projects, utilizing the untapped power of idle workstations. With a lot of experience in multi-platform development, the cumulative pain of years of watching compilers do their job and the aid of a government subsidiary, many expected and unexpected obstacles had to be overcome. This is their story.

Takeaway
This presentation will cover the process of implementing a working solution for distributing compilation tasks over the network, independent of the particular compiler used. It also digs deeply into what's actually happening when a C++ source code file is being compiled and what to look out for. Many C preprocessor tricks and pitfalls are also uncovered and discussed.

Intended Audience
C++ programmers and technical directors.

Speaker
Dietmar Hauser | Head of Console Technology, Sproing Interactive Media GmbH
Dietmar is head of console technology at Austria's leading game studio, Sproing Interactive Media GmbH. He looks back on a long and interesting programming career after more than a decade in the games industry. Before starting at Sproing, he worked on at least a dozen titles and their framework for coin-op machines at Funworld, gaining a lot of experience at developing games for custom made hardware. At Sproing, Dietmar worked as senior and lead programmer on titles such as Deep Silver's Cursed Mountain, Ubisoft's My Fitness Coach Club for PS3/Wii, bitComposer/Namco's Schlag den Raab 2 and 3 for PS3/Wii/PC/3DS, and is currently busy developing new unannounced titles on old and new platforms. He has contributed greatly to Sproing's multi-platform development pipeline and has successfully worked as a lead programmer on projects spanning several different companies, countries, cultures, timezones and platforms.

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