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Tomb Raider Legend - Scoring a Next-Generation Soundtrack
Price $5.95
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SKU GDC-06-084
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Description
Tomb Raider Legend - Scoring a Next-Generation Soundtrack,
1630

Audio, Lecture

Troels Folmann
Composer, Crystal Dynamics
TOMB RAIDER LEGEND (PS2/PSP/PCXbox/Xbox2) represents one of the most known brands in the game industry. The expectations for the next-generation TOMB RAIDER game are high and so are the expectations for the games soundtrack. The soundtrack for TOMB RAIDER LEGEND consists of over 180+ minutes of feature film music with all main characters having personal themes and signature instruments. All locations and destinations have highly recognizable ambient and musical settings and implementation of next-gen interactive (true adaptive) music is applied at a new and unprecedented level. ^/BR^^/BR^ This session describes the making of the TOMB RAIDER LEGEND soundtrack, including detailed description of next-gen (true adaptive) audio technologies and many examples of interactive scoring. The audience becomes familiarized with a term known as micro-scoring, which is a compositional methodology developed to cope with the complex demands of next-generation game music.

Tomb Raider is one of the best-known brands in the gaming industry. The expectations for the next Tomb Raider game are enormous, as a 100+ person team has been working on the game for about 3 years. The session describes the making of the TOMB RAIDER LEGEND soundtrack, which aims to define a new era in game composition. The soundtrack holds over 180 minutes of feature film music invoking a variety of custom made audio technologies and a unprecedented level of interactivity. The quality of the music is obtained with the newest audio technologies ranging from large orchestral templates, custom samples, choir technologies and a wide range of electronica resources. The session reveals what can be expected of next-gen soundtracks in terms of interactivity and quality.

This session does not require prerequisites. However the session is mainly intended for audience with profound interest in game audio- and music.

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