Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2010


View larger image
 


QTY:

Tips for Networking with the Pros
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC10-10793
Statistics
Description
Tips for Networking with the Pros
Speaker/s: Christian Allen (WB Games)
Day / Time / Location: Saturday 9:00- 9:50 Room 306, South Hall
Track / Format: Game Career Seminar / Lecture
Description: Every year, thousands of people flock to GDC to find a job in the games industry. Over the years of being on both sides of the aisle, working hiring booths, mentoring job seekers, and landing a job at GDC, the speaker has gathered many lessons that you need if you want to land that perfect gig. Topics include networking, standing out from the crowd, dos and donts, and tips for following up after the show. Real lessons from an actual game developer, not a recruiter or a head hunter, will enable attendees to get a 'leg up' on the competition.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.