Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Theme Song: Make Your Soundtrack Stand Out
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-3862
Statistics
Description

Theme Song: Make Your Soundtrack Stand Out

Speakers: Zak Belica

Track: Audio

Format: Lecture

Experience Level: All

Description: Music soundtracks for video games has become an increasingly important part of the production value of a title. One method of differentiating a soundtrack from the competition is the creation of a memorable theme song. Traditionally a theme song would be a piece of licensed music, but a custom piece of music is both possible within a reasonable budget and helps to give a unique identity to your product.

The session explores the process of pitching a theme song concept, theme creation, implementation and marketing. The example that is used to illustrate this process is the story of the creation of the SiN Episodes: Emergence theme song, “What’s The World Come To?.

Idea Takeaway: How a strong theme song can benefit a game’s experience and marketing perception.

Intended Audience: The intended audience would be videogame composers and audio directors, but also includes information valuable to the entire audio track as well as producers, creative leads, publishers and marketers.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.