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The Virtual and Mixed Media Orchestra for Game Music
Price $5.95
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SKU GDC-04-040
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Description
The Virtual and Mixed Media Orchestra for Game Music,
2096

Audio, Panel

Bill Brown
Composer, Director of Music, Soundelux DMG

Doyle Donehoo
Composer, Engineer, Radar Music

Jeremy Soule
,

Maarten Spruijt
,
Attendees of this session are given a unique insight into the capabilities, options, tools and methods available to the modern day composer, from the computer based virtual orchestra to the mixture of the virtual and the live recorded orchestra, with the primary focus on orchestral game music. Pencil and paper composers to the technologist composer learn about the latest developments in software, hardware and sampleware products as well as learning about the marriage of music technology combined with recorded live musicians from some of the most knowledgeable practitioners of music technology in game music. The game producer and audio director gain knowledge about the capabilities and options in orchestral game music, as well as learning about the pro and con tradeoffs of various approaches to orchestral game music. Attendees learn about the history and progress of music sample technology from one of the leading developers of music sample libraries. Attendees also see technology demonstrations and hearing demonstrations of all approaches to game orchestral music in surround sound provided by Dolby Labs. The overall goal it to raise standards and expectations for game music: there is no longer any excuse for poor or sub-standard music and sound in orchestral or mixed media game music.

Attendees walk away with a focused understanding of the history, technology, methodology, and capability of the modern day composer. The attendees also have a better grasp of the capabilities and tradeoffs of the virtual, live and mixed media orchestration, and what forces impact those capabilities and tradeoffs. Composers take away a better knowledge of the array of software, hardware and samples libraries available. Producers and audio directors also have a better perspective of what is possible from live orchestral recordings to the virtual orchestral recordings, and what are the constraints within talent, budgets, and time.

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