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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
The Sound Design of Gears of Wa
Speakers: Daniel Vogel, Jamey Scott, Mike Larson
Track: Audio
Format: Lecture
Experience Level: All
Description: This panel discusses the process of creating the sound design and sonic landscape of Gears of War by the people who created it. Topics covered will be a discussion of aesthetic and creative challenges, pipeline and workflow, conceptual origins, UE3 sound implementation and techniques, sound creation techniques, and a general discussion of the experience and challenges of a 2 person sound team providing the massive amounts of audio needed to compliment a visually groundbreaking title.
Idea Takeaway: Attendees gain an understanding of the issues and development techniques for using a small audio team for AAA title audio.
Intended Audience: Anyone who is interested in learning about the sound design for Gears of War and how it was developed. The topic is a general discussion for a broad audience but may contain technical examples specifically for sound designers and audio directors.
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