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Storefront > GDC Vault Store - Audio Recordings > GDC09



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The PlayStation 3's SPU's in the Real World - KILLZONE 2 Case Study
Price $7.95
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SKU gdc09_8874
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Description
This session gives an overview of the usage of Cell SPUs in the engine used to develop KILLZONE 2 for the PlayStation 3. The techniques used for AI, image- based post-processing (motion blur, depth of field, bloom) and other graphical algorithms are discussed. An overview of all of the SPU usage and scheduling in KILLZONE 2 is presented to establish what SPUs can do in the real world, in a real game. Some thoughts and lessons learned are presented to help attendees in establishing which SPU uses might help them in their next project.

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