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The Player-Shaped Hole: Allowing for Both Narrative and Story
Price $3.95
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SKU GDC11-12565
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Description
The Player-Shaped Hole: Allowing for Both Narrative and Story
SPEAKER/S: Richard Dansky (Red Storm)
DAY / TIME / LOCATION: Thursday 3:00- 4:00 Room 134, North Hall
TRACK / FORMAT: Game Design / Lecture
DESCRIPTION: Game developers want to tell compelling stories. Game players want to experience them. Those would seem to be congruent desires. And yet, the conflict between narrative intent and player freedom can produce almost insurmountable narrative challenges. This session is intended as a look at that conflict, the underlying assumptions and misapprehensions that produce it, and ways that it can be reduced, avoided or eliminated - all by remembering the need for the player-shaped hole in the middle of the narrative.
TAKEAWAY: Attendees should take away a clearer understanding of the differences and interactions between story and narrative in games, as well as a tool kit for resolving story/narrative conflicts in a way that benefits the player experience.
INTENDED AUDIENCE: The intended audience is anyone interested in issues of story and narrative in games, particularly narrative designers, writers, and creative directors with an interest in narrative elements.

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