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The Mobile 3D Programmers Cookbook
Price $5.95
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SKU GDCM-06-004
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The Mobile 3D Programmers Cookbook,
1939

GDC Mobile: 3D, Lecture

Henrik Enqvist
Technical Lead, Digital Chocolate / Sumea
The introduction of 3D graphics for mass market mobile phones has brought mobile gaming a small step towards to what was has been possible in PC and consoles for more than a decade. But developing for mobile phones presents some unique challenges that you have to deal with in order to be successful. ^/BR^^/BR^ This lecture presents the status of current hardware and APIs for 3D capable phones and gives away a set of recipes on how to program 3D games for mass market mobile phones. The lecture discusses the most common pitfalls to avoid in J2ME 3D programming. It also explains how to handle portability, scaling and optimization for a variety of performance characteristics. Real world examples are used to illustrate how the ideas work in practice.

The audience get an insight into how to develop 3D games for mobile phones. They are given a bag of tricks on how to overcome the most common pitfalls and how mobile 3D differs from developing 3D titles for other platforms such as PC, consoles and handhelds (such as PSP).

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