Search






My Shopping Cart

[ 1 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2006


View larger image
 


QTY:

The Make Art Button: Batches, Actions, and Scripts
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC-06-081
Statistics
Description
The Make Art Button: Batches, Actions, and Scripts,
1627

Visual Arts, Lecture

Adrian Woods
Technical Art Lead, Microsoft
Do something once, it's creative. Do something twice, it's repetitive. Do something three times, you can probably automate it.^/BR^^/BR^ This session gives artists tools they can use to help minimize repetitive tasks and maximize creativity and iteration. Using the dreaded DOS prompt, Photoshop actions and droplets, and MaxScript, the speaker shows how technical ability can actually unleash creativity. For example, you can use MaxScript to enable in-game visuals never seen before. You can use Photoshop actions to speed up production time. And you can use the DOS prompt. Spend less time getting carpal tunnel syndrome, and more time creating beautiful artwork.

With increased demands for larger worlds and more realistic models and textures, it is imperative that artists learn how to efficiently manage huge numbers of assets. This session is designed to help eliminate the technical roadblocks that force artists to do manual labor. It gives them specific tools that can be used to help improve efficiency and allow them to spend more time on the truly creative aspects of content production. With just a little knowledge of MaxScript (or MEL Script), Photoshop actions, and command line batch files, an artist can greatly enhance productivity and iteration time. Specific tools (like the cloud tool and FSXShader tool) that the speaker has written to deal with technical problems in an artistic manner are covered.

The intended audience member should have an interest in learning how to avoid repetitive tasks. They should be excited about finding ways to spend more time on creative work. The techniques discussed will be usable by artists at any level, though a more in depth understanding of Photoshop and 3dsMax or Maya will help them see where these tools can be useful. Also, developers who would like to help the artists they work with be more creative could benefit as well.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.