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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
The Look of Viva Pinata: A Detailed Tour Of The Graphics Engine
Speakers: Michael Boulton
Track: Programming
Format: Lecture
Experience Level: All
Description: This talk will provide a thorough overview of all aspects of the graphics engine exclusively designed for Viva Pinata on the XBOX360. Topics such as how the shaders were designed to achieve the look of the game, the lighting and shadowing system, and how advanced features such as edge-based tessellation were used to achieve high framerates are discussed in detail. The author also touches upon areas for future improvement, and how existing methods can be generalised to promote the use of large-scale displacement maps and general lighting algorithms in a non-deferred framework.
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