Why Now Is the Best Time Ever to Be a Game Developer
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
Playing with 'Game'
Gathering Your Party with Project Eternity (GDC Next 10)
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
Luck and Skill in Games
Minimalist Game Design for Mobile Devices
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
Storefront > GDC Vault Store - Audio Recordings > Austin GDC 2007
This lecture will seek to answer the question ‘How do you save game object state to a database?’ Mapping game object state systems to a database has historically been problematic as games have more dynamic object models and transactional requirements than typical business applications. Learn how the next generation games are addressing object to database design, maintenance, and scaling issues from a group of industry experts.
Please leave this field blank.
There are no related products to display.