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The Importance of Audio In Gaming: Investing in Next Generation Sound
Price $7.95
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SKU GDC07-4412
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Description

The Importance of Audio In Gaming: Investing in Next Generation Sound

Speakers: Adam Boyd, Martin H. Klein, Sarju Shah, Scott Gershin, Tracy W. Bush

Track: Audio

Format: Panel

Experience Level: All

Description: Can you afford to overlook sound in your games? We are on the cusp of a new generation in gaming. With increased consumer interest in games comes increased expectations. In the high-definition era, games need to look and sound better than ever before.

Audio is one of the most powerful ways to enhance emotion and connection within games. It may be one of the most efficient and cost-effective ways to ensure your game stands out among the competition. What are the options available to producers today? How should you think about sound within the planning process? How should you budget for sound-related labor expenses within the development cycle? What returns can you expect from making your game sound better than the next?

In today’s game development environment the right investments in audio can add tremendous value to your titles, enhancing gameplay and returning big dividends at retail.This panel brings together industry experts to debate the importance of audio within gaming and discuss best practices for effectively delivering great sound experiences.

Idea Takeaway: - Insights and perspectives on how sound transforms the gaming experience, creating better, more successful games for studios
- Case studies and published research on sound from broadcast and film industries, which can be applied to the gaming industry
- Expansion of game production practices and procedures to include lessons learned with game and hardware design and development

Intended Audience: The intended audience includes game audio directors, sound designers, executive producers, hardware designers, and marketing executives. Attendees should possess some knowledge of game audio and an interest in raising the game playing experience.

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