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The Game Design Challenge: The Nobel Peace Prize
Price $5.95
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SKU GDC-06-079
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The Game Design Challenge: The Nobel Peace Prize,
1625

Game Design, Panel

Cliff Bleszinski
Lead Designer, Epic Games, Inc.

Eric Zimmerman
CEO, gameLab

Harvey Smith
Studio Creative Director, Midway

Keita Takahashi
, Namco
The Game Design Challenge returns for a third year of groundbreaking and off-the-cuff game design. In past years, the Game Design Challenge asked three distinguished designers to present a concept for a game that told a love story or a game that used the license of Emily Dickinson’s poetry. The theme? Design a game that could win the Nobel Peace Prize. ^/BR^^/BR^ Debate rages in the media about whether games are really a valuable form of entertainment, art, or culture, and whether they have anything to contribute to society. Would it ever be possible for a game to win the Nobel Peace Prize – one of humanity’s highest international honors? If so, how on earth would that happen? ^/BR^^/BR^ At the session, each panelist will present a unique solution to this game design enigma. In addition to presenting their ideas, the panelists will comment on each others’ work, and the audience plays an important role as well, by voting in the winner of the Game Design Challenge 2006. ^/BR^^/BR^ More than just a design exercise, the Game Design Challenge asks expert game designers to think on their feet as they address important game design dilemmas, offering a sneak peek into their game design process. Their answers to the challenge just might contain the seeds of gaming’s future. Expect an unpredictable session of strange and unusual game design ideas along with free-wheeling dialogue and debate. ^/BR^^/BR^ Designers' names to be announced.

More than just being entertaining and provocative, the Game Design Challenge lets the audience in on the creative design processes of important designers.

This session is intended for game designers, project leaders, and others involved in the conceptual aspects of game design and game development. Anyone interested in new ideas and out-of-the-ordinary game designs is encouraged to attend. Bring an open mind and an interest in hearing unusual approaches to game design from some of the most established designers in the industry.

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