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The Game Design Challenge 2010: Real-World Permadeath
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SKU GDC10-10646
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Description
The Game Design Challenge 2010: Real-World Permadeath
Speaker: Eric Zimmerman (Independent), Heather Kelley (Founder and Game Designer, Kokoromi), Erin Robinson (Independent Game Developer, Wadjet Eye Games), Jenova Chen (Co-Founder, thatgamecompany), Kim Swift (Project Lead/Game Designer, Airtight Games)
Date/Time: Friday (March 12, 2010) 4:30pm — 5:30pm
Location (room): Room 134, North Hall
Track: Game Design
Format: 60-minute Panel
Experience Level: All

Session Description
Welcome back for yet another Game Design Challenge, where amazing game design greats create original concepts around an unusual game design problem. This time around, the winners from last year - Heather Kelley and Erin Robinson - face two new competitors.

In the past, designers have taken on a range of challenges, from creating a game that could win the Nobel Peace Prize to last year's challenge of designing a game about 'My First Time.' Each challenge has been an opportunity to confront a wider issue around games and the larger culture.

The theme for the challenge this year tackles the great-grand-daddy of all videogame controversies - videogames and violence. The designers must conceive a game that somehow incorporates the actual death of a real person. That's right: real, actual death. Videogames have been toying with the concept of dying since one ship blasted another off the screen in Spacewar! But what happens when designers are forced to deal with death - literally? Come and find out for yourself.

At the session, the panelists will present a unique solution to this game design problem. And the audience plays an important role as well - by voting in the winner of the Game Design Challenge 2010. Expect a free-wheeling session of brave new game design ideas, along with unpredictable debate and dialog.

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