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The Emotional Puppeteer: Uncovering the Musical Strings that Tie Our Hearts to Games
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SKU GDC12-3149
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Description
The Emotional Puppeteer: Uncovering the Musical Strings that Tie Our Hearts to Games

Speaker/s: Marty O'Donnell (Bungie) and Brandi House (Bungie)
Day / Time / Location: Wednesday 2:00- 3:00 Room 3010, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Audio / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Music provokes powerful emotions like anticipation, excitement, serenity, terror and hope from the players of our games. That means composers may be the most clever puppeteers in the carnival. Even great composers can benefit from a clearer understanding of how these strings are attached or, in some cases, freakishly broken. In this talk we'll illuminate powerful insights uncovered through user research about how people really feel in response to music in games. We will describe the methods we used and share the data we gathered using a variety of audio and video examples. Finally, you will be able to ask tough questions like "Does music make people feel heroic?" Why yes, it certainly does.
Takeaway: We'll share insights about how music in a game triggers an emotional response. Each piece of music has a unique emotional 'fingerprint', and we have found that music is successful at leaving this mark on variety of game scenes. We'll also describe our research methods so that you can try this at home.
Intended Audience: Audio designers are the primary audience for this talk. User researchers, game designers, artists, and most other game developers may also find the topic valuable. There are no prerequisites for this talk, aside from a healthy enjoyment of uncomfortable topics (like feelings).

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