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The Dumb Hobby Project: Lessons Learned Making Thomas Was Alone
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The Dumb Hobby Project: Lessons Learned Making Thomas Was Alone
Mike Bithell | Developer, Independent

Location: Congress Saal 3
Date: Tuesday, August 20
Time: 17:30-17:55
Track: Independent Games Summit
Format: Session
Vault Recording: Video

A rundown of some of the things Mike learned while making his surprise indie hit Thomas Was Alone, and some of the lessons he'll be putting to use on his next project.

Mike Bithell | Developer, Independent
Mike began as a junior designer, making navmeshes at Blitz Games. He worked his way up through the ranks for three and a half years, working on a number of shipped titles for all contemporary consoles. After three and a half years he joined Bossa Studios as their lead designer, heading up design on a couple of projects. In his spare time at Bossa, Mike made Thomas Was Alone, a pretentious platforming game about friendship and jumping. TWA released on PC and Mac in mid-2012, later launching on Steam. By the time of Develop, the game will also have launched on PS3 and Vita. Mike has now taken the leap to full indie development, currently working on his second project and burning through the money he made from TWA.

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