Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2010


View larger image
 


QTY:

The Bitter End - Strategies to Sink Piracy
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC10-10435
Statistics
Description
The Bitter End - Strategies to Sink Piracy
Speaker: Andrew McLennan (CEO, Metaforic)
Date/Time: Wednesday (March 10, 2010) 11:15am 12:15pm
Location (room): Room 309, South Hall
Experience Level: All
Summit: GDC Mobile/Handheld
Format: 60-minute Lecture

Session Description
Game piracy on handheld consoles and iPhone destroys much of the upside for the developer and little incentive for innovation from publishers. This session describes how pirates have defeated handheld and iPhone protection systems and what techniques developers can then use to stop the piracy - all based on our real world experience. The presentation includes a detailed case study of our success in stopping piracy on the DS/DSi on a number of titles, techniques used by other developers and their success or failure, and finally a set of strategies and techniques developers can use to protect their own games.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.