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The Best of Both Worlds: Using UIKit with OpenGL
Price $3.95
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SKU GDC10-10541
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Description
The Best of Both Worlds: Using UIKit with OpenGL
Speaker: Noel Llopis (Founder, Snappy Touch)
Date/Time: Tuesday (March 9, 2010) 11:15am — 11:45am
Location (room): Room 306, South Hall
Experience Level: Advanced
Summit: iPhone Games Summit
Format: 30-minute Lecture

Session Description
A lot of people think that choosing to use OpenGL means giving up on all the goodies that UIKit provides. Nothing could be further from the truth! In this session we'll show how to combine OpenGL views with other UIKit elements, how to transfer graphics data back and forth, and even how to have multiple OpenGL views. Finally, we'll cover best practices and performance measurements of what can be achieved combining the two systems.

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