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The Automation Trap and How BioWare Engineers Quality
Price $3.95
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SKU GDC12-3147
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Description
The Automation Trap and How BioWare Engineers Quality

Speaker/s: Alexander Lucas (Bioware)
Day / Time / Location: Wednesday 2:00- 2:25 Room 2022, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Production , Programming / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Test automation is received with great enthusiasm by many in the game industry. Yet given many of the unique challenges faced in game development, is it a useful tool for creating quality games?

Using real-world examples from the development of the Dragon Age and Mass Effect series of games, this talk examines the perceived vs. actual ROI of test automation, as well as its potential pitfalls. More specifically, this talk will show that many of our base assumptions, that manual testing can be effectively reproduced with automation and that doing so will reduce costs, aren't necessarily true.

Finally we'll look at some of the sensible approaches to automation and test-technology that BioWare has employed. This includes Tools-Assisted-Testing that augments the testing process and turns all testers into "rock stars" and applying automation at earlier stages of development to prevent defects outright, rather than just detecting them.
Takeaway: This talk challenges many of the pervasive assumptions regarding test automation and will provide attendees with fresh insight into the role QA engineering can play in supporting best practices for delivering high quality games.
Intended Audience: While all development staff are stakeholders in delivering a quality game, this talk is of particular interest to Production, QA, and tools engineers, as matters regarding ROI evaluation, resource allocation and developing technical solutions are all touched upon.

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