The Art of Orchestration: Part Deux! Speakers: Cris Velasco, Lennie Moore, Sascha Dikiciyan Track: Audio Format: Lecture Experience Level: All Description: The majority of videogame composers are very adept at using audio sequencing tools (like Cubase SX, Logic, Digital Performer, Pro Tools) for composition with orchestral samples, but may not have an in-depth knowledge of orchestration or converting what they hear in their mixes towards a live orchestral recording session. This lecture is designed to address many of these issues and to help fellow composers and audio directors achieve successful results in one of the most demanding aspects of music production for games. Idea Takeaway: Atendees learn how to deal with having too much going on, frequency and timing issues, and how to borrow ideas from electronic synthesis and utilize these concepts within an orchestration. They hear how these techniques work within various examples from videogame titles, and to be able to add these ideas into their existing style of music production. Intended Audience: The intended audience are videogame composers and audio directors, but also includes information valuable to the entire audio track as well as producers, creative leads, and publishers. |