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Texture compression in real-time, using the GPU
Price $3.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC10-10436
Texture compression in real-time, using the GPU
Speaker: Jason Tranchida (Senior Programmer, Volition Inc. (THQ))
Date/Time: Saturday (March 13, 2010) 10:30am 10:55am
Location (room): Room 132, North Hall
Track: Programming
Format: 25-minute Lecture
Experience Level: Intermediate

Session Description
This session covers how to use the GPU on current consoles and DirectX 10.1 video cards in order to perform DXT texture compression. It presents a method that does not rely on GPU computation APIs or the presence of bit-wise math operations. Implementation details & optimizations per-platform will be discussed.

Intended Audience
This session is intended for programmer with an understanding of rendering techniques and HLSL/CG shader programming. A basic understanding of the DXT compression format is beneficial, although a short primer will be provided.

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